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Update 6/25
Jun 25, 2009 - 6:39 PM - by attilathedud
attilathedud's Avatar Thanks to all the mates that registered and posted.

Continuing on my series of making trainers:
-Adding basic DIB effects
-Adding basic OpenGL effects

Due to requests:
-Video tutorial on hacking experience in CoD4

If you have anything you want to see, don't hesitate to PM me.
1 Reply | 18 Views
[StarCraft 1.16.1] Offsets + Notes
Jun 24, 2009 - 6:36 PM - by attilathedud
attilathedud's Avatar Address and debugging info I gathered over my work on Starcraft. Hopefully someone finds it useful:
Quote:
CALL StarCraf.004202B0 PrintXY

y push-d
eax-text
esi-x


References in StarCraf:.text to 004202B0
Address Disassembly Comment
00416967 CALL StarCraf.004202B0 - chat text(while typing)
00457525 CALL StarCraf.004202B0 - armor/weapon upgrade text(numbers)
00458FDC CALL StarCraf.004202B0 - mineral amount when buying a unit
004590DC CALL StarCraf.004202B0 - unit name, move, stop commands in boxes
004E556F CALL StarCraf.004202B0 - minerals/gas/etc.
004EF987 CALL
... [Read More]
0 Replies | 26 Views
[StarCraft 1.16.1] BWDDS [Stat hack]
Jun 10, 2009 - 1:20 AM - by attilathedud
attilathedud's Avatar Be careful using this, Blizzard has started banning accounts for some hacks. Other than that, enjoy!

Quote:
Originally Posted by readme.txt
This is basic stat hack for Brood War 1.16.1. It features a movable window(controlled by the mouse, much like Windows) that you can drag and drop. Currently it only displays the player's name and their minerals, but it would be easy to modify the source to include gas and population. Code is written in RadASM, using mASM to assemble and link. Code is free to modify and learn from as long as credits are kept intact.

The loader is from an old project, written in C++, and coded using Visual Studios 6.0. Code is free
... [Read More]
1 Reply | 124 Views
Update 5/25
May 25, 2009 - 4:59 PM - by attilathedud
attilathedud's Avatar Why hello there! Alright, few new things:

-Working on a stathack for Brood War, will be released soon. - http://doxcoding.com/forums/showthread.php?t=121

-Due to requests, working on a series of tutorials based on developing trainers(code is written in C++):
1. Developing a basic console trainer - http://doxcoding.com/forums/showthread.php?t=119
2. Adding a basic GUI to a trainer - http://doxcoding.com/forums/showthread.php?t=137
3. Separating the loader and hack - http://doxcoding.com/forums/showthread.php?t=145
4. Adding basic DIB effects [Will be done soon]

Thanks all for registering. Until next... [Read More]
0 Replies | 51 Views
dibEngine(converted to assembly)
May 19, 2009 - 4:19 AM - by attilathedud
attilathedud's Avatar Based off Wiccaan's dibEngine written for C++, just converted into assembly.

Still in beta.

Usage:

In a new project, with your other includes:
Code:
include dibEngine.inc
After creating your window:
Code:
invoke CreateWindowEx,0,addr lpclassname,addr lpwindowname,80000000h,100,100,400,300,0,0,esi,0      ;sample window
            mov hwnd,eax
            invoke dib_SetHwnd,hwnd
            invoke
... [Read More]
0 Replies | 53 Views
[CoD1 1.5] asmCoDClientHook
May 19, 2009 - 4:12 AM - by attilathedud
attilathedud's Avatar Basic wallhack for CoD that hooks the engine instead of OpenGL. Enjoy.

Quote:
Basic client-hook written for CoD1.5 in mASM. All it features is a basic wallhack. Based off the tutorial found here: http://www.doxcoding.com/forums/showthread.php?t=7

To run, simply run the .exe, and navigate to your CoDMP.exe file. The game will then start-up with the .dll injected. The source is written in mASM using RadASM, and is free to be used, as long as proper credits are maintained. For CoD1 1.5, PB-UNSECURED.

<3 attilathedud
0 Replies | 42 Views
[CoD1 1.5] idkmybffCoD
May 19, 2009 - 4:03 AM - by attilathedud
attilathedud's Avatar This is an old OpenGL hook I wrote a while back.

Quote:
idkmybffCoD.dll - Multihack for Call of Duty - by:
attilathedud

THIS HACK WAS NEVER FULLY DEVELOPED BECAUSE I'M TOO BUSY. HOOKS COMMON PB-CHECKED FUNCTIONS. PB-UNSECURED.

Features:
-Menu
-Wallhack
-Chams: Red, Green, Blue, Pink
-Wall Colour: Black or White
-No scope
-No fog

Keys:
Numpad 0-Toggle Menu on/off
Numpad 2-Menu index down
Numpad 8-Menu index up
Numpad 4-Decrease current option
Numpad 6-Increase current option

Usage:
Run injector, locate CoDMP.exe, and open.

Source:
Source is free to be used and learn from, but if you use anything from
... [Read More]
0 Replies | 32 Views
Dll-Injector
May 19, 2009 - 2:33 AM - by attilathedud
attilathedud's Avatar This is the .dll injector I wrote up a while ago that I still use for nearly ever hack I write. Simply rename the injector to your dll, and run it. It will ask you to locate the target process, and then start up the selected process with the .dll injected. Code was written in C++, using VS6.0. Slight changes are required to compile it in 7.0 and higher.

If you use the source, please give proper credits.
0 Replies | 36 Views
[CoD4 1.7] Basic Wallhack
May 19, 2009 - 2:20 AM - by attilathedud
attilathedud's Avatar Was written a while back, excuse any coding errors.

Quote:
Basic wallhack for CoD4, based off my original tutorial: http://www.doxcoding.com/forums/showthread.php?p=16

To run, simply run the .exe, and navigate to your CoD4MP.exe file. The game will then start-up with the .dll injected. The source is written in mASM using RadASM, and is free to be used, as long as proper credits are maintained. For CoD41.7, PB-UNSECURED.

<3 attilathedud.
0 Replies | 80 Views
[StarCraft 1.16.1] Basic GUI + Source
May 19, 2009 - 2:10 AM - by attilathedud
attilathedud's Avatar This a basic hack, all it is able to do is create a move-able window. That being said, it has bounds checking, and it hooks the mouse so you are not able to select units or draw boxes while in control of the window. Since I wrote it up in about ten minutes, it has some obvious bugs(both execution and code-wise), but hopefully the source is decent enough to learn from, and perhaps even use! And if not, you can steal the offsets.

Feel free to modify the source, etc., make sure you give credit if you do.
Quote:
;*&&(&($&##################################**&##) * @
;%%$@*#@*# Coded by attilathedud #@#*!(@!&
;@*#@&@!*# Thanks to RTR, pandas, Wiccaan #@*!(!*&#
;@Y&!&@&_#
... [Read More]
0 Replies | 55 Views
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